Saturday, May 9, 2020

OSE Encounter Activities - Neanderthal (Caveman)

Neanderthals! In older versions of the game, these were much more frequently found on Encounter Tables (the “Lost World” theme was apparently a pretty popular way to populate things). I find it intriguing that they are Lawful in alignment.

This might be the start of another theme week, seeing as how I have quite a few of the “Lost World” Monsters still resting in the pile (all of the Dinosaurs for instance). Those might be a little trickier, because there’s not a lot of concrete information about “real world” behaviors to build on, but I’m sure I’ll make do with imagining things 😊.

No comments:

Post a Comment

Search

Labels

random tables (275) d100 (273) tables (162) encounters (139) OSE Encounters (133) OSE (132) magic items (33) dungeons (22) equipment (19) monsters (18) dnd (17) wilderness tier (17) character generation (16) magic (15) spells (15) wilderness (14) clerics (13) rumors (13) NPCs (11) gear (11) generators (11) house rules (11) spell features (11) hex crawls (10) hexes (10) treasure (10) BECMI (9) magical items (9) RC hacks and house rules (8) ideas (8) plants (8) advancement (7) dnd hacks (7) magic users (7) resources (7) adventure hooks (6) characters (6) dressing (6) events (6) names (6) animals (5) backgrounds (5) cities (5) classes (5) curses (5) domain tier (5) dungeon stocking (5) religion (5) set dressing (5) settlements (5) shrines (5) treasures (5) weapons (5) yoon-suin (5) character sheets (4) clues (4) current campaign (4) dolmenwood (4) dragons (4) mountains (4) reviews (4) team tuesday (4) why tables (4) 4e (3) Elfs (3) TROIKA! (3) WHITEHACK (3) cantrips (3) carousing (3) character classes (3) dm (3) domain (3) doors (3) dungeon dressing (3) fairy tales (3) food (3) foraging (3) fourth edition (3) fungi (3) goblin project (3) hirelings (3) hooks (3) landmarks (3) locks (3) mentzer (3) mushrooms (3) potions (3) procedures (3) quests (3) rules cyclopedia (3) spellbooks (3) tools (3) traits (3) transcripts (3) traps (3) villages (3) world building (3) Cairn (2) Dwarfs (2) abilities (2) ability scores (2) abstract combat (2) adventures (2) armor (2) backstories (2) books (2) bows (2) castles (2) city crawls (2) community projects (2) d&d (2) decoration (2) deity disfavor (2) downtime (2) experience (2) fair folk (2) flaws (2) flora (2) followers (2) foreground growth (2) forests (2) furniture (2) gods (2) gorgon trail (2) habits (2) harry clarke (2) hazard system (2) herbs (2) hex crawling (2) hex-describe (2) how tables (2) identification (2) identifying (2) jewelry (2) knacks (2) magic systems (2) magic-users (2) magical research (2) omens (2) portals (2) projects (2) puzzles (2) reagents (2) religions (2) rituals (2) rooms (2) saving throws (2) scrolls (2) shields (2) single-use items (2) skills (2) smells (2) spoor (2) staffs (2) stocking (2) stocking tables (2) strongholds (2) superstitions (2) swords (2) tells (2) tex-crawl (2) thieves (2) toadstools (2) traces (2) tracks (2) what tables (2) wizards (2) 20 minute dungeons (1) 5e (1) DR (1) GLOG (1) KtA (1) NPC Party (1) OSR (1) PCs (1) Rival Adventuring Parties (1) VEINS (1) activities (1) adventure seeds (1) alcohol (1) altars (1) ammo (1) ammunition (1) arduin (1) arrows (1) artifacts (1) axes (1) backpacks (1) bags (1) balms (1) bards (1) beans (1) berries (1) birds (1) blessings (1) bookshelves (1) boots (1) bounties (1) breath weapons (1) buildings (1) calendars (1) campaign starters (1) camping (1) candace (1) candles (1) cards (1) cartography (1) ceremonies (1) character death (1) clergy (1) cloaks (1) clothing (1) clubs (1) coins (1) cold iron (1) complications (1) consumables (1) containers (1) corridors (1) cosmology (1) couplets (1) crossbows (1) crowdsourcing (1) customs (1) d12 (1) d36 (1) d66 (1) dances (1) death (1) deeds (1) defenses (1) deities (1) dimensions (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) drinks (1) encounter activities (1) encumbrance (1) energy drain (1) factions (1) fairies (1) fairy tale friday (1) familiars (1) fauna (1) festivals (1) fey (1) fighters (1) fish (1) fishing (1) flow charts (1) foibles (1) foodways (1) fountains (1) fruits (1) future campaigns (1) game jams (1) garlic (1) garments (1) gary gygax (1) gauntlets (1) gloves (1) grimoires (1) gullets (1) hacks (1) hallways (1) hats (1) healing (1) helmets (1) hexagons (1) hints (1) hobbies (1) holiday (1) holidays (1) horses (1) in medias res (1) incense (1) ingredients (1) initiative (1) insects (1) itch.io (1) keys (1) lairs (1) legends (1) lockpicks (1) lore (1) maces (1) magic research (1) magic words (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) mercenaries (1) miens (1) miniatures (1) mishaps (1) modern (1) money (1) monster motivations (1) motivations (1) mules (1) mutations (1) new spells (1) obituaries (1) ointments (1) overland travel (1) overloaded encounter die (1) percepts (1) perchance (1) perdition (1) pets (1) pits (1) places (1) planes (1) player characters (1) poisons (1) pools (1) pouches (1) pranks (1) priests (1) procedural flow charts (1) process (1) protection scrolls (1) purses (1) quarrels (1) raise dead (1) reaction rolls (1) referee aids (1) reputation (1) rests (1) resurrection (1) retainers (1) rewards (1) rings (1) roads (1) robes (1) rolemaster (1) ropes (1) rules (1) ruminations (1) salves (1) seafood (1) secret doors (1) senses (1) sentient swords (1) session starters (1) shoes (1) shopping (1) side effects (1) software (1) soirées (1) song tables (1) songs (1) sounds (1) spears (1) special abilities (1) special attacks (1) special results (1) specials (1) spell casting (1) springs (1) statues (1) stomachs (1) stories (1) streets (1) subsystems (1) surprise (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) tieflings (1) timekeeping (1) tinkering (1) tomes (1) trees (1) turn undead (1) urban crawls (1) venoms (1) vermin (1) vignettes (1) voronoi (1) wands (1) waterskins (1) weather (1) whence tables (1) where tables (1) wonders (1) xp (1) ynn (1)

Blog Archive