Tuesday, June 16, 2020

OSE Encounter Activities - Mule

Memorable Mules are sprinkled throughout my many campaigns and sessions. There are many great tales of these pack animals surviving against unfavorable odds, dying tragically, or even occasionally saving the Party from certain doom somehow.

My somewhat mythical Mule embodies all the typical traits, ornery and stubborn, but I also tend to make them unusually clever in my games. From experience I know them to be considerably smarter than most of the Horses I’ve encountered. I always endeavor to portray their nature as incredibly charismatic creatures, and I always insist that they receive a Name as soon as their acquired by the characters (often being outright disobedient without one).

No comments:

Post a Comment

Search

Labels

d100 (192) random tables (191) tables (161) encounters (136) OSE Encounters (133) OSE (132) dnd (17) wilderness tier (16) character generation (13) monsters (13) spells (13) equipment (12) house rules (11) hexes (10) spell features (10) BECMI (9) generators (9) hex crawls (9) RC hacks and house rules (8) clerics (8) ideas (8) magic (8) magic items (8) dnd hacks (7) dungeons (7) wilderness (7) classes (5) magic users (5) rumors (5) yoon-suin (5) NPCs (4) advancement (4) backgrounds (4) character sheets (4) current campaign (4) dragons (4) mountains (4) plants (4) resources (4) reviews (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) cities (3) dm (3) fourth edition (3) gear (3) goblin project (3) mentzer (3) rules cyclopedia (3) settlements (3) transcripts (3) villages (3) Elfs (2) ability scores (2) abstract combat (2) animals (2) character classes (2) community projects (2) curses (2) d&d (2) dressing (2) events (2) foraging (2) forests (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) magic systems (2) magic-users (2) magical research (2) reagents (2) religion (2) saving throws (2) skills (2) spellbooks (2) tex-crawl (2) tools (2) traps (2) treasure (2) world building (2) 5e (1) Cairn (1) DR (1) Dwarfs (1) KtA (1) OSR (1) VEINS (1) adventure hooks (1) adventure seeds (1) arduin (1) armor (1) birds (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cantrips (1) cards (1) cartography (1) characters (1) city crawls (1) clues (1) crowdsourcing (1) d12 (1) d66 (1) diseases (1) dolmenwood (1) doors (1) downloads (1) encumbrance (1) experience (1) fairy tales (1) familiars (1) fish (1) fishing (1) food (1) fungi (1) furniture (1) future campaigns (1) game jams (1) garlic (1) gary gygax (1) gods (1) hacks (1) hazard system (1) hexagons (1) hooks (1) horses (1) identifying (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) landmarks (1) locks (1) magic words (1) magical items (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) mushrooms (1) names (1) new spells (1) obituaries (1) overland travel (1) perchance (1) perdition (1) poisons (1) potions (1) procedures (1) process (1) projects (1) puzzles (1) reaction rolls (1) rests (1) rituals (1) rolemaster (1) rooms (1) ruminations (1) scrolls (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) sounds (1) special attacks (1) spell casting (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) toadstools (1) traits (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) weapons (1) weather (1) why tables (1) wizards (1) ynn (1)

Blog Archive