Wednesday, June 3, 2020

OSE Encounter Activities - Wyvern

Wyverns are great Monsters. I know they see a lot of use as “training-wheel Dragons” but I always found them intriguing in their own right. Another common caper is to have the locals confuse them with a bona-fide Dragon, and have the Adventurers march off, avaricious eyes positively sparkling with expectations of Treasure Type H, only to have to make do with Treasure Type E. I’ve been guilty of doing this before, and I’ve also used Giant Tuataras for the same purpose.

As to how they relate to the hexapodal Wyrms, I tend to leave this a little bit vague, but I am certain it pertains to the former Saurian Empires that also spawned Troglodytes and Lizard Men. I keep them feral, mostly unintelligent but with a bit of cunning, borrowing a bit of personality from Vultures and Great Cats mostly.

As always I like to dress up the effects of their venom a little beyond the dreadfully “boring” Save or Die (yet another contender for my d100 Terrible Toxins & Vile Venoms Project). I also enjoy giving them suitably descriptive common names: Nightscale Divers, Crested Four-step Impalers (post-sting, four steps and you’re dead), Verdigris Screamers, etc. World War II Fighter Plane names work out alright as well in a pinch, as I almost see them fulfilling this role in a way.

Just in case you are curious, their Barding Multiplier is x 3, and load is 3,500 coins at full speed. They make wonderful Mounts for suitably heroic campaigns if domesticated properly by those who know how to do such things.

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