Friday, December 13, 2024

Dungeon Stocking - Expanded

When Stocking Dungeons, we sometimes turn to using Dice to Randomly Generate the Room Contents. In B/X and its successors, we’re presented with this lovely little table to help us with this process:

With a few quick throws of some six-sided dice, we’re able to get a rough idea of those Room Contents!

I’ve committed this table to memory at this point (I use it in my Wilderness Stocking Procedures as well, just slightly re-skinned) but one thing always irked me slighty: The “wasted opportunity” hiding in that “Chance of Treasure” Roll. It would be much more preferable if instead of a binary yes/no, that roll could give us a little something more.

After thinking about this for a bit, I came up with the following Table. This utilizes both of the dice rolled (in that lovely d36 method) to get a little more granular while preserving the same results as the table above. With the additional combinations it exposes, my hope is for it to serve as a bit of a “Helper” or “Oracle” and provide some additional inspiration/ideas for the results. I often find myself looking toward certain additional Random Tables I’ve created for this in various ways, so I’ve linked some of them here to make them accessible with a quick click. During the Process, I even spotted a few new opportunities for some additional d100 Tables and added those to my growing Dev List. 🤣

Random Stocking can provide a wonderful “Starting Point” sometimes and it remains the backbone behind my “20 Minute Dungeons” and the Dolmenwood Dozen Project I put together recently. It’s always interesting to me how that initial idea produced can sometimes spawn interesting connections or situations once the results are assembled together and presented in context.

So, without further ado, here’s the Expanded Dungeon Stocking Table. I’d love to hear if you find it useful when digging those Dungeons and would be excited to see what it shakes out for you! There may even be a similar tool/resource for Wilderness Stocking in the pipeline as well!

Tuesday, December 10, 2024

d100 - Dungeon Fauna

Dungeon Rooms and Corridors are often rife with Monsters and horrible Beasts, but what other smaller creatures might be flourishing in those depths? Here’s a d100 Table with some Dungeon Fauna to hopefully breathe a little detail into the various vermin and other (mostly harmless!) Denizens that dwell down there. As with it’s companion Table (Dungeon Flora) these are largely intended to provide a little bit of embellishment and not necessarily trigger those full fledged “Encounter Procedures.” So should you need to dress up an otherwise “Empty” room with a bit of life, some of these little critters might just do the trick.

Monday, December 9, 2024

d100 – Dungeon Flora

Sometimes, when Stocking a Dungeon Room or Corridor I find myself at a loss at what to do with an otherwise “unremarkable” area. Occasionally, I’ll decorate these with a little bit of harmless spelean flora or fungi, remarkably thriving somehow in those dank and dark locations. Usually, this is just for a bit of flavor, a way to distinguish this place from the next, but occasionally these have ended up serving as Welcome Waypoints or Lucky “Landmarks” in musty Mazes or other particularly perplexing Places. This is just one example of how that off-the-cuff “fluff” can end up becoming much more fictionally relevant for an attentive Player. However, one must always be wary that these decorative distractions do not consume too much precious Time or Resources.

Here are a Hundred Sample Specimens of these Peculiar Plants that one might find growing in those depths:

Friday, December 6, 2024

d100 - Magic Beans

Here’s a rather unusual Table that I put together concerning Magic Beans. It’s been a little while since I’ve done something a little more whimsical, or food related (like my infamous Garlic table) and while musing on other “Single Use” Magic Items, my mind kept returning to Fairy Tales.

A Bag of Beans will usually contain multiple beans. I generally default to 3d6, with any doubles adding and rolling again, but you are welcome to season the amount to taste for your tables. Some of the effects might be pretty potent and require a little stinginess. You use a Bean once, and it’s done.

This d100 Table is rendered in categories should a specific type be required. My hope is that these should be mostly self-evident: Swallow Beans are consumed, Sling Beans are hurled at a someone/something (either by hand or with the namesake Missile Weapon), Sow Beans need to be Planted, and Store Beans placed somewhere.

The main category that might be a little unusual is the Swindle one. These are benefits that are gained if the otherwise mundane Bag of Beans is traded/bartered with another for something of great value to the other Party. The Swindler gains a wonderful Boon if successful. Usually, the Bilked is left just with a bag of Normal Beans as part of the transaction, but every so often that process could imbue them with Magic all their own (2-in-6, roll on the table to determine which properties they gain.)

Monday, December 2, 2024

d100 – Sentient Swords

Random Rolls on the Treasure Tables often produce Magical Swords. This is especially common with the Flat Distribution in some of the earlier presentations. Sometimes they might even result in the temptation to place a Sword with a Special Purpose or Intelligence. These Swords often have a slew of additional abilities and some can even communicate via various Languages. I usually assign a Sentient Sword a number from 1-20 (more talkative ones receive a lower number) when this number is rolled on a die in Play, it can serve as a reminder to me to make a comment or quip if appropriate.

The same rules for making NPCs Memorable generally apply to these Treasures. Should a Sword be Sentient, I do like to dress them up a little further by applying a Personality and it is often hard for me to resist adding a few pertinent Powers. They do say that all Magic Swords deserve Names, but I feel that the ones that the Players can communicate with deserve this doubly so at least.

Here's a table of a hundred Swordbound Souls. While lately I’ve been cleaving a little closer to only applying this quality to Magic Swords exclusively, it is often nice to graft them onto other Weapons as well (a Snarky Dagger or Belligerent Battle Axe can be a nice change of pace!)

Sunday, December 1, 2024

d100 - Encounter Activities: Rival Adventuring Parties

A little while back now, I completed some Random Tables that were focused on each of the Monsters listed in B/X and OSE. When I was working on these, I made a quick list of Monsters that appeared in their section, and used this as my baseline, but I had neglected to give a generous gander to those Encounter Tables, leading to a glaring omission: The Rival NPC Adventuring Party.

When these show up in your Dungeons/Adventures it can often lead to surprising situations. On their own they work a little bit like an Opposed or Neutral Faction: Players know that they’re in direct competition for any Glory or Gold that might be found nearby. Sometimes those lovely Rivalries develop, but they can also serve as a way to swell Ranks as erstwhile Allies, or even as a pool of replacement Player Characters if necessary. So here are a Hundred Activities that those Rival Adventuring Parties might find themselves getting up to. As always, strategic substitutions of a few Nouns can make a given entry a bit more bespoken to the given situation.

Thursday, November 28, 2024

d00 – Peculiar Portals & Distinctive Doors

Sometimes, those “Special” Results on the sainted Stocking Table might leave a Referee a bit at a Loss. There are only so many Statues, Pools, or other features one can sprinkle about. One option I sometimes like to consider is using this as a cue to add in a Strange or Unusual Door.

I am pretty comfortable with injecting a bit of humor and whimsy into my Dungeons on occasion for a slight break in Tension, and this table began with a few ideas I cribbed from a Tunnels & Trolls Dungeon that I dug. Every Door in that Dungeon had something to say it seemed! While that might be a bit excessive for most Mythic Underworlds, here are a few ideas for that can be used to make these Thresholds of Exploration a bit more interactive. Some are a bit more akin to Puzzles, other might benefit from a quick Reaction Roll to determine their Disposition to the Party, etc. I love presenting the Players with Opportunities to talk to things, so many of these Doors can Speak or have their own Personalities. There are an awful lot of Rules about interacting with Doors in these games after all!

Tuesday, November 26, 2024

d100 – Unconventional Shields & Bizarre Bucklers

Quick Table with some examples of non-standard shields and other off-hand protection. Inspired by a post from Rise Up Comus, here are a hundred ideas to make those more memorable. Most are a bit more on the Mundane side, but I couldn’t help but have a few that emitted a bit more Wonder. There’s always this Magic Shields Table as well though if you’d like to embellish them a bit more.

Saturday, November 23, 2024

d100 – Magical Bludgeons

Finally decided to complete another Magical Weapon table, this time focusing on the Blunt ones to compliment the one I did on Swords. I find myself using that one for Daggers and Knives sometimes as well. While those cruder Clubs don’t seem to be too popular and may seldom be brandished in the hands of Characters, maybe some of these options might convince a Player to reconsider. Of course, these could easily work with most other Weapons that fall under those Cleric Restrictions.

Thursday, November 21, 2024

d100 - Mercenary Minutiae & Sellsword Specifics

Eventually, games might reach a point at which the Players will seek out Mercenaries to assist them with achieving certain goals/aspirations. For when this occurs, I wanted to provide a few Resources for generating those Mercenary Companies, so I set about alloying a few existing tables, and even ended up hammering out a new one.

These will all eventually make their way into a “Mercenary Company Generator” I’m working on, but for the time being the newly minted Table is below. I have many thoughts on how to use Mercenaries in these games, but I’ll likely save those for a separate and more dedicated post.

Saturday, October 12, 2024

d100 - Magical Axes

Another Random Table devoted to those marvelous Magical Items. This time we have One Hundred Magical Axes. Just like with my other magic item tables, these can be used to embellish that bog-standard bonus in order to make for a more intriguing and wonderous weapon should it be needed. As always, feel free to season some of these to taste in terms of potency, duration, or frequency of use.

Monday, October 7, 2024

d100 - Monster Special Defenses/Other Abilities

Going through some of my Tables, I found one that did not get published when it was finished quite some time ago. It is a simple affair: Just a d100 list of Monster Defenses and Other Special Abilities that might work well in conjunction with my Monster Special Attacks Table or even my Fairy Tale Weaknesses. My intent was to whip up a perchance generator at some point that just spits out Monsters using these tables to see what shakes out, but I obviously became distracted from this goal and it languished in my drafts folder.

So here it is, ready to finally see the light of day. I have not given up completely on the idea of a Monster Generator, however, but that may have to wait until I finish a few more Tables that can contribute to other, less mechanism focused things that I tend to find useful in Monster Descriptions.

Wednesday, September 4, 2024

d100 - Retainer Refusals & Hireling Hang-Ups

Although I do have a few prior Tables that are focused on fleshing out those “Followers” in compelling ways, for this one I decided to focus on traits and temperaments that might have the potential to create some real conflicts or discretely limit options in order to generate what might be “interesting” situations in Play.

This dovetails a bit with my overall philosophy that Hirelings/Retainers should not be thought of as robotic automatons or trap-springers: Often their sense of self-preservation should be just as strong (if not stronger sometimes!) as that of the Player Characters. Whilst risking life and limb might be par for the course to wrest those Rewards from Dangerous Places, there are lines that some simply won’t cross. This table should provide a bit of fun fodder for defining those, with the idle hope that over time, some of these “Retainer Restrictions” might even make those “Meatshields” at least a little more memorable. This could also work quite well if a Party has worn out their good-will with a local Settlement’s potential applicants, and when only the unqualified or unsuited respond to their Call to Adventure!

Naturally, I leave it as an exercise to the Referee whether or not these might come up during the Hiring Process. For some entries, the inhibition might be more obvious than others or there might be Clues. Others might work a bit better as a rather rude revelation once the Adventure has begun!

Saturday, August 31, 2024

B/X Procedural Flow Charts

For a little while now, I have been working on a series of Flow Charts that illustrate some of the basic Procedures present in the B/X ruleset. While the list-based Presentation might be adequate for some Referees, I have found that being able to visualize how these operate and the “loops-within-loops” they can create in Play is extremely helpful. It also makes it quite easy to see which steps might be commonly elided due to Fiat, when one compares them to how they typically oversee situations in Play.

In the following document I have outlined:

  • Dungeon Turn Sequence of Play
  • Evasion & Pursuit: In The Dungeon
  • Wilderness Daily Sequence of Play
  • Evasion & Pursuit: In the Wilderness
  • Waterborne Daily Sequence of Play
  • Evasion & Pursuit: Waterborne
  • Encounter Sequence
  • Combat Sequence Per Round

Without further ado, here are the Flow Charts in their current Draft State. I hope you find them as helpful as I have for illustrating the order of operations for those common game-play loops and situations!

Let me know if you have any interpretations of these Procedures that might differ! I am always interested to hear those. These attempt to adhere to the Rules-as-Written, but they still serve as excellent bones and scaffolds to build Play around. I tend to cleave pretty close to these in terms of the Procedures I use, but naturally, a few adaptations and minor elaborations are bound to creep in and become incorporated over time.

Saturday, June 22, 2024

d100 - Intriguing Incense Or Curious Candles

Single-Use, Consumable Magical Wonders have always been some of my favorites, especially when they present the Players with incredibly specific solutions to hereto unknown problems. There’s an immense sense of satisfaction when you happen to have just the right tool for the job, or the final piece that helps a plan or scheme succeed.

As I was thinking about these sorts of things, I decided to do a Table of Incense or Candles. These items may be burnt (and consumed) to produce a special effect but are generally temporary in nature: lasting only as long as the Candle burns, or the incense remains fragrant. Requiring a source of Fire, and hampered by damp or windy conditions, activating these can sometimes be a challenge in itself. I imagine the radius or duration of effect might be rather limited as well in most cases.

Here are a hundred ideas for adding these kinds of flammable wonders to those Treasure Hoards. Potentially those with specific knowledge could even manufacture these (via Magical Research, or perhaps by acquiring special Reagents), or the less spectacular/more utilitarian entries could even be found for sale or barter by specific Vendors (Incense Mongers in my games always only accept Electrum).

Wednesday, June 12, 2024

d100 - Holiday Happenings & Festival Features

Below is a d100 table that might be useful for sprucing up Holidays, local Festivals, or other unconventional Customs. I am always eager to pepper the Calendar with various Special Occasions throughout the year, as these can lend a lot of character to a place and time. Naturally, some might end up with the Player Character’s hopelessly embroiled in these customs or situations, but sometimes that kind of distraction is an entertaining one.

Sunday, March 24, 2024

d100 - So You’ve Been Brought Back From The Dead...

Certain magnificent Magics and marvelous Miracles make it possible to return a dead Character to Play in these games. In some games, this process is pretty perfunctory: Simply locate your Local Lama and acquire a casting of Raise Dead within the Time Limit. Then after a mandatory two-week recuperation period (during which the Character is hardly in a state for Adventure: with only a solitary Hit Point, half movement, no carrying capacity, they cannot attack, and are unable to use Spells or other Class Abilities) the revivified is right as rain.

Later, when the Players gain access to these Spells through their own Resources, it tends to further emphasize that this Death is merely a speed bump, a temporary set-back with a well-earned vacation perhaps, but the Character will be back in no time.

I have always thought it might be more interesting if the process left a little mark here and there on those who underwent something so significant, so here is a table of one hundred potentially interesting concomitants for that process. These might work a little like Curses (and this could even work alongside that dreaded Energy Drain as well, q.v. my Rumored Cures for more on this) and have their own Durations or Required Deeds to overcome, or they could become a permanent part of the Character in a way (some more of that lovely “Foreground Growth.”) I think in creative hands, a few of these could even be spun into Boons with the right application or in certain situations. I tend to prefer that sort of “Drawback” after all.

Wednesday, March 13, 2024

d100 - Vernacular Coinage & Specialized Specie

Most of the time, the kinds of coins the Players end up stuffing in their Pouches and Pockets might be a little uninspiring with just their two-letter abbreviation to differentiate them. Sure, we’re always quite careful to enumerate the type/metal composition for value purposes, but what other things can these coins tell us?

Here is a table with some ideas. These could serve as “Common Names” for coinage in a region, decorations for Heads and Tails, or also potentially a window into the culture that minted them in the first place. What people put on their money usually tends to align with other values that they want to extol or claim to possess. Vernacular names could come up during transactions when the Party travels to a new Region with its own types of currency, and sometimes the “motifs” and decorations themselves end up deliciously muddled through trade. Ancient Coins retrieved from forgotten Hoards might provide a window to those who traded with them. I suppose one might find this table useful for embellishing various other things in need of a little more specificity on demand (constellations, heraldry, artwork, etc.)

Friday, March 8, 2024

d100 - Magical Spears

Here are a hundred more ways to flavor some of those Magical Weapons that might end up in those Happy Hoards or the Hungry Hands of Plucky Players: Magic Spears!

Sunday, February 4, 2024

d100 - Boastworthy Bounties & Intriguing Enticements

Bounty Hunting and Monster-Slaying For Hire are sometimes useful ways for Players to augment their coffers as a periodic change of pace from those unplundered Dungeons. Particularly during the Wilderness Tier, where Treasure can sometimes be a little trickier to track down, these avenues are sometimes more appealing than other lucrative options like turning to Banditry.

There is usually a Reward in the form of Treasure, sometimes pre-arranged, other times negotiated. For these, I often select a Treasure Type (usually based on the Average Values) that seems appropriate, but I do like to often include an occasional “pot-sweetener” that might make a particular job a bit more attractive.

This table includes a hundred Sample Bounties, issued by anachronistic “Wanted Poster,” Proclamation, or even as Rumors/Hooks. I have also included a hundred sometimes less tangible Treasures that might tempt in addition to the more Monetary Rewards. Whether a Bounty is paid when the target is returned “Dead” or “Alive” is up to you, but I think “Alive” does add an intriguing wrinkle sometimes 😊

Sunday, January 14, 2024

d100 - Some City Streets

When Adventure whisks the Characters into Urban Environments, I often find it convenient to have some serviceable Street Names at hand. Navigating those places can get a little more interesting by using Landmarks, and in their own way, those Named Thoroughfares serve this function well. They are also immensely useful for when the Players have the rare good sense to query a Local or NPC for Directions. I’ve provided a starting point with two-hundred here, the left-most ones are perhaps more appropriate for the more Sinister or Shady sections of a settlement (after all, quite a bit of excitement tends to happen in those places,) and I threw in another hundred Embellishments that might work to dress up a few descriptions as the Players make their way around.

Sunday, January 7, 2024

d100 - Anywhere But The Tavern: Session Starters

Here’s a d100 Table that features some additional ideas for starting a Session, Campaign, or Adventure outside of the rather timeworn “Tavern Meeting” set up. Many of these might make for a more in medias res approach, but I sometimes find that placing the Players directly in the Action can be an exciting way to start things off.

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