Thursday, April 16, 2020

OSE Encounter Activities - Noble

As a campaign moves out of the Dungeon Exploration Tier, Nobles can serve as powerful patrons or formidable foils. This table might be useful to add a little courtly intrigue or political background noise to a local kingdom. It could even be worth revisiting if characters make it all the way to the Domain/Stronghold stage to add some color or complications.

This entry brings up a house rule that seems worth mentioning: Social Status. When the seventh 3d6 in order is rolled for Character Generation (the one that is typically multiplied by ten for coin), one can use this almost as an Ability Score or Rating to roughly gauge what station or social standing for a character. “High rollers” on this bell-curve could even be of Noble birth (and you could roll on this table to see what sort of things their family is getting up to). Ages ago, I mapped the results from this roll onto a matrix for all the Classes to provide some optional “archetypes” as well, perhaps I’ll revisit that table someday.

No comments:

Post a Comment

Search

Labels

random tables (219) d100 (218) tables (161) encounters (137) OSE Encounters (133) OSE (132) equipment (19) magic items (19) dnd (17) wilderness tier (17) character generation (14) dungeons (14) spells (14) monsters (13) magic (12) wilderness (12) generators (11) house rules (11) gear (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) clerics (9) RC hacks and house rules (8) ideas (8) dnd hacks (7) magic users (6) rumors (6) NPCs (5) advancement (5) classes (5) dressing (5) plants (5) yoon-suin (5) animals (4) backgrounds (4) character sheets (4) current campaign (4) dragons (4) mountains (4) names (4) resources (4) reviews (4) set dressing (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) characters (3) cities (3) curses (3) dm (3) events (3) foraging (3) fourth edition (3) goblin project (3) landmarks (3) mentzer (3) rules cyclopedia (3) settlements (3) transcripts (3) traps (3) treasure (3) villages (3) Cairn (2) Elfs (2) ability scores (2) abstract combat (2) armor (2) backstories (2) character classes (2) clues (2) community projects (2) d&d (2) dolmenwood (2) doors (2) experience (2) forests (2) fungi (2) gods (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) hirelings (2) identifying (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) spellbooks (2) tex-crawl (2) toadstools (2) tools (2) weapons (2) why tables (2) world building (2) 5e (1) DR (1) Dwarfs (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) adventure hooks (1) adventure seeds (1) arduin (1) backpacks (1) bags (1) birds (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cantrips (1) cards (1) carousing (1) cartography (1) city crawls (1) cloaks (1) cold iron (1) complications (1) containers (1) corridors (1) crowdsourcing (1) d12 (1) d66 (1) deities (1) discoveries (1) diseases (1) dogs (1) donkeys (1) downloads (1) downtime (1) dungeon stocking (1) encumbrance (1) fairy tales (1) familiars (1) fish (1) fishing (1) flaws (1) foibles (1) followers (1) food (1) fountains (1) furniture (1) future campaigns (1) game jams (1) garlic (1) gary gygax (1) gauntlets (1) gloves (1) habits (1) hacks (1) hallways (1) hats (1) hazard system (1) helmets (1) hex crawling (1) hexagons (1) hints (1) hooks (1) horses (1) how tables (1) identification (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) keys (1) lore (1) magic research (1) magic words (1) magical items (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) motivations (1) mules (1) new spells (1) obituaries (1) overland travel (1) perchance (1) perdition (1) pets (1) pits (1) player characters (1) poisons (1) pools (1) potions (1) pouches (1) procedures (1) process (1) projects (1) protection scrolls (1) purses (1) puzzles (1) reaction rolls (1) religions (1) rests (1) rituals (1) rolemaster (1) ropes (1) ruminations (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) sounds (1) special attacks (1) specials (1) spell casting (1) springs (1) statues (1) stocking (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) traits (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) waterskins (1) weather (1) where tables (1) wizards (1) xp (1) ynn (1)

Blog Archive