Sunday, February 16, 2020

OSE Encounter Activities - Centaur (d100)

Today’s table is for Centaurs. I do enjoy a good Wilderness Adventure, and as far as semi-civilized sylvan dwellers go, Centaurs are really fun to run. Although you can always do the “drunken bride-napping louts” routine from classic mythology, I prefer to give them a little more depth and culture. It never hurts to familiarize yourself with Equine Coat Colors, and don’t be afraid to mix things up. I’ve enjoyed concocting exotic Zebra and cryptic Okapi “Centaurs” in Yoon-Suin for instance.

They seem to serve as a natural bridge between Elfs and Dwarfs due to their dependencies on iron for shoes. One idea I lean into heavily is just how crucial a herd’s Anvil must be for its survival and ability to thrive, and farriering must be a fairly frequent essential pastime for the overall wellness of the members.

I always love a Monster that can be as friendly or stand-offish as the oracular Reaction Roll dictates, although I must admit that encounters with them don’t often devolve in an all-out-melee. If you get in their bad books, they’re far more likely to stalk and hunt you down with no regard for distance. Fleet hooves and terrain familiarity make for fearsome foes, and as they are usually allied with some of the more powerful denizens of the wilds, the Party that angers a herd of Centaurs may have much more to contend with down the road.

I can hardly wait to give these folk the Gorgon Trail treatment eventually 😊, and almost considered making them the default demi-humans.

No comments:

Post a Comment

Search

Labels

d100 (205) random tables (205) tables (161) encounters (137) OSE Encounters (133) OSE (132) dnd (17) wilderness tier (17) equipment (16) character generation (14) spells (14) magic items (13) monsters (13) dungeons (11) house rules (11) magic (11) generators (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) wilderness (9) RC hacks and house rules (8) clerics (8) ideas (8) dnd hacks (7) gear (7) magic users (6) classes (5) plants (5) rumors (5) yoon-suin (5) NPCs (4) advancement (4) backgrounds (4) character sheets (4) current campaign (4) dragons (4) mountains (4) resources (4) reviews (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) characters (3) cities (3) dm (3) dressing (3) foraging (3) fourth edition (3) goblin project (3) mentzer (3) rules cyclopedia (3) set dressing (3) settlements (3) transcripts (3) traps (3) villages (3) Cairn (2) Elfs (2) ability scores (2) abstract combat (2) animals (2) backstories (2) character classes (2) community projects (2) curses (2) d&d (2) dolmenwood (2) doors (2) events (2) forests (2) fungi (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) landmarks (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) names (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) spellbooks (2) tex-crawl (2) toadstools (2) tools (2) treasure (2) why tables (2) world building (2) 5e (1) DR (1) Dwarfs (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) adventure hooks (1) adventure seeds (1) arduin (1) armor (1) birds (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cantrips (1) cards (1) cartography (1) city crawls (1) cloaks (1) clues (1) complications (1) crowdsourcing (1) d12 (1) d66 (1) discoveries (1) diseases (1) downloads (1) encumbrance (1) experience (1) fairy tales (1) familiars (1) fish (1) fishing (1) flaws (1) food (1) furniture (1) future campaigns (1) game jams (1) garlic (1) gary gygax (1) gauntlets (1) gloves (1) gods (1) hacks (1) hats (1) hazard system (1) helmets (1) hexagons (1) hirelings (1) hooks (1) horses (1) how tables (1) identifying (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) keys (1) magic research (1) magic words (1) magical items (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) motivations (1) new spells (1) obituaries (1) overland travel (1) perchance (1) perdition (1) pits (1) poisons (1) potions (1) procedures (1) process (1) projects (1) protection scrolls (1) puzzles (1) reaction rolls (1) rests (1) rituals (1) rolemaster (1) ruminations (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) sounds (1) special attacks (1) spell casting (1) stocking (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) traits (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) weapons (1) weather (1) where tables (1) wizards (1) ynn (1)

Blog Archive