Thursday, February 20, 2020

OSE Encounter Activities - Pudding, Oooze, Slime, Jelly, Mould (5d20)

Puddings, Oozes, and Slimes, oh my!

I had a ton of fun helping Alex with creating some tables for his excellent Hex Describe for procedurally generating these types of critters. Here’s some sample output of what the random generator comes up with:

To try it yourself, click here or go to the Hex Describe (no map), place [slimes] as many times as you’d like in the top box on separate lines and hit Submit. To demonstrate just how amazing this tool is, I heartily recommend checking out what it is capable of producing on-the-fly for random dungeons. I look forward to adding more content to this tool again soon, and some of it might even come from these tables (the Hex Describe syntax can easily exponentially expand one of my standard d100 tables by randomizing within the random results)!

But back to our blobs… While Black Puddings and Ochre Jellies could be considered combat-leaning encounters, I generally see the others as more akin to Traps or Hazards. Maybe it’s their slow movements/near sessility, their concealed natures/deceptive appearances, or the need for the right “tool” to overcome any resistances. I think the key to creating an at least semi-rewarding encounter with these is being generous with clues to their presence. Often the absence of other monsters in an area is a pretty good give-away: the local dungeon denizens, save maybe some Undead, will often give them a pretty wide berth. A dungeon colonized by these gooey boarders is bound to be a lot more clean and barren (the corrosion of wood, cloth, and/or metal…not to mention the side-effect “sweeping motion” of ravenous and indiscriminate amorphous glops sliding about in search of prey), with few intact furnishings and doors depending on how long they’ve been about. Over centuries, a sufficiently fed ooze could polish and shine the flagstones of a dungeon to a shimmering sparkle.

I was able to fit five on a single page (this might change once I wrangle the document into spreads), and I’ve given each a score of activities to consider below:

I couldn't quite squeeze the Gelatinous Cube in here, but I think I’d like to dedicate a larger table to them anyway. I believe that this puts us at thirty completed tables!

2 comments:

  1. I'm kind of impressed how many active things you found for them to do, not to mention all the interesting hiding places you've thought up for them!

    ReplyDelete
    Replies
    1. Yeah me too! They all seem kinda "samey" at first glance, so I figured the key was to try and at least make the circumstances of the encounter interesting if I couldn't give them an agenda other than "ooze on over towards 'em" :). Thinking of them more in terms of their fluid dynamics and composition gave them a little more "character," but they're definitely not as fun or interesting as something that has intelligence :).

      Delete

Search

Labels

d100 (213) random tables (213) tables (161) encounters (137) OSE Encounters (133) OSE (132) equipment (19) dnd (17) wilderness tier (17) magic items (16) character generation (14) spells (14) dungeons (13) monsters (13) magic (12) house rules (11) wilderness (11) gear (10) generators (10) hex crawls (10) hexes (10) spell features (10) BECMI (9) RC hacks and house rules (8) clerics (8) ideas (8) dnd hacks (7) magic users (6) NPCs (5) classes (5) dressing (5) plants (5) rumors (5) yoon-suin (5) advancement (4) backgrounds (4) character sheets (4) current campaign (4) dragons (4) mountains (4) resources (4) reviews (4) shrines (4) team tuesday (4) 4e (3) TROIKA! (3) WHITEHACK (3) animals (3) characters (3) cities (3) curses (3) dm (3) foraging (3) fourth edition (3) goblin project (3) mentzer (3) names (3) rules cyclopedia (3) set dressing (3) settlements (3) transcripts (3) traps (3) villages (3) Cairn (2) Elfs (2) ability scores (2) abstract combat (2) backstories (2) character classes (2) community projects (2) d&d (2) dolmenwood (2) doors (2) events (2) forests (2) fungi (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) hirelings (2) landmarks (2) locks (2) magic systems (2) magic-users (2) magical research (2) mushrooms (2) reagents (2) religion (2) rooms (2) saving throws (2) scrolls (2) skills (2) spellbooks (2) tex-crawl (2) toadstools (2) tools (2) treasure (2) why tables (2) world building (2) 5e (1) DR (1) Dwarfs (1) GLOG (1) KtA (1) OSR (1) PCs (1) VEINS (1) adventure hooks (1) adventure seeds (1) arduin (1) armor (1) backpacks (1) bags (1) birds (1) boots (1) bows (1) breath weapons (1) buildings (1) camping (1) candace (1) cantrips (1) cards (1) cartography (1) city crawls (1) cloaks (1) clues (1) complications (1) containers (1) corridors (1) crowdsourcing (1) d12 (1) d66 (1) discoveries (1) diseases (1) donkeys (1) downloads (1) encumbrance (1) experience (1) fairy tales (1) familiars (1) fish (1) fishing (1) flaws (1) foibles (1) followers (1) food (1) fountains (1) furniture (1) future campaigns (1) game jams (1) garlic (1) gary gygax (1) gauntlets (1) gloves (1) gods (1) habits (1) hacks (1) hallways (1) hats (1) hazard system (1) helmets (1) hex crawling (1) hexagons (1) hooks (1) horses (1) how tables (1) identifying (1) ingredients (1) initiative (1) itch.io (1) jewelry (1) keys (1) magic research (1) magic words (1) magical items (1) mapping (1) maps (1) meetings (1) memes (1) mentors (1) miens (1) miniatures (1) mishaps (1) modern (1) motivations (1) mules (1) new spells (1) obituaries (1) overland travel (1) perchance (1) perdition (1) pits (1) poisons (1) pools (1) potions (1) pouches (1) procedures (1) process (1) projects (1) protection scrolls (1) purses (1) puzzles (1) reaction rolls (1) rests (1) rituals (1) rolemaster (1) ropes (1) ruminations (1) seafood (1) secret doors (1) shields (1) shoes (1) shopping (1) smells (1) software (1) song tables (1) sounds (1) special attacks (1) spell casting (1) springs (1) stocking (1) subsystems (1) surprise (1) swords (1) table talk (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) traits (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) waterskins (1) weapons (1) weather (1) where tables (1) wizards (1) ynn (1)

Blog Archive