Thursday, February 20, 2020

OSE Encounter Activities - Pudding, Oooze, Slime, Jelly, Mould (5d20)

Puddings, Oozes, and Slimes, oh my!

I had a ton of fun helping Alex with creating some tables for his excellent Hex Describe for procedurally generating these types of critters. Here’s some sample output of what the random generator comes up with:

To try it yourself, click here or go to the Hex Describe (no map), place [slimes] as many times as you’d like in the top box on separate lines and hit Submit. To demonstrate just how amazing this tool is, I heartily recommend checking out what it is capable of producing on-the-fly for random dungeons. I look forward to adding more content to this tool again soon, and some of it might even come from these tables (the Hex Describe syntax can easily exponentially expand one of my standard d100 tables by randomizing within the random results)!

But back to our blobs… While Black Puddings and Ochre Jellies could be considered combat-leaning encounters, I generally see the others as more akin to Traps or Hazards. Maybe it’s their slow movements/near sessility, their concealed natures/deceptive appearances, or the need for the right “tool” to overcome any resistances. I think the key to creating an at least semi-rewarding encounter with these is being generous with clues to their presence. Often the absence of other monsters in an area is a pretty good give-away: the local dungeon denizens, save maybe some Undead, will often give them a pretty wide berth. A dungeon colonized by these gooey boarders is bound to be a lot more clean and barren (the corrosion of wood, cloth, and/or metal…not to mention the side-effect “sweeping motion” of ravenous and indiscriminate amorphous glops sliding about in search of prey), with few intact furnishings and doors depending on how long they’ve been about. Over centuries, a sufficiently fed ooze could polish and shine the flagstones of a dungeon to a shimmering sparkle.

I was able to fit five on a single page (this might change once I wrangle the document into spreads), and I’ve given each a score of activities to consider below:

I couldn't quite squeeze the Gelatinous Cube in here, but I think I’d like to dedicate a larger table to them anyway. I believe that this puts us at thirty completed tables!


  1. I'm kind of impressed how many active things you found for them to do, not to mention all the interesting hiding places you've thought up for them!

    1. Yeah me too! They all seem kinda "samey" at first glance, so I figured the key was to try and at least make the circumstances of the encounter interesting if I couldn't give them an agenda other than "ooze on over towards 'em" :). Thinking of them more in terms of their fluid dynamics and composition gave them a little more "character," but they're definitely not as fun or interesting as something that has intelligence :).




d100 (165) random tables (163) tables (160) encounters (136) OSE Encounters (133) OSE (132) dnd (17) wilderness tier (15) house rules (11) spells (11) character generation (10) hexes (10) BECMI (9) hex crawls (9) monsters (9) spell features (9) RC hacks and house rules (8) ideas (8) clerics (7) dnd hacks (7) equipment (7) generators (7) magic items (6) classes (5) dungeons (5) yoon-suin (5) advancement (4) backgrounds (4) character sheets (4) current campaign (4) mountains (4) resources (4) reviews (4) shrines (4) team tuesday (4) wilderness (4) 4e (3) NPCs (3) TROIKA! (3) WHITEHACK (3) cities (3) dm (3) fourth edition (3) goblin project (3) magic (3) mentzer (3) plants (3) rules cyclopedia (3) transcripts (3) Elfs (2) ability scores (2) abstract combat (2) character classes (2) community projects (2) d&d (2) dragons (2) gorgon trail (2) harry clarke (2) herbs (2) hex-describe (2) magic systems (2) magic users (2) saving throws (2) skills (2) tex-crawl (2) tools (2) treasure (2) villages (2) world building (2) 5e (1) DR (1) Dwarfs (1) KtA (1) OSR (1) VEINS (1) animals (1) arduin (1) armor (1) birds (1) bows (1) buildings (1) candace (1) cards (1) cartography (1) characters (1) city crawls (1) crowdsourcing (1) curses (1) d12 (1) d66 (1) dolmenwood (1) downloads (1) dressing (1) encumbrance (1) experience (1) familiars (1) forests (1) furniture (1) future campaigns (1) gary gygax (1) hacks (1) hazard system (1) hexagons (1) initiative (1) jewelry (1) landmarks (1) locks (1) magic words (1) mapping (1) maps (1) memes (1) miens (1) miniatures (1) new spells (1) obituaries (1) perdition (1) poisons (1) potions (1) procedures (1) projects (1) puzzles (1) reaction rolls (1) religion (1) rolemaster (1) rooms (1) ruminations (1) secret doors (1) settlements (1) shields (1) smells (1) software (1) sounds (1) spellbooks (1) subsystems (1) surprise (1) swords (1) task resolution (1) terrain (1) the middle road (1) thief (1) thieves (1) timekeeping (1) tinkering (1) traps (1) trees (1) turn undead (1) venoms (1) vignettes (1) voronoi (1) weapons (1) weather (1) ynn (1)

Blog Archive