Poor Polyphemus! I always felt a little bad for that blinded bloke. It does seem that most Monster Manual entries for the Cyclops can trace its origins to this mythological counterpart. For this table I’ve included entries that highlight the viniculture and sheep-herding tidbits in the description.
Statistics-wise they seem to make for fairly challenging foes, but the Slow-witted caveat seems ripe for exploitation by players, and with all that Treasure sitting around, they seem like a pretty solid way for clever players to swindle some not inconsiderable XP. I’d just be more than a little concerned about those 5% that can Curse.
As with the Caecillia, I’ve nested another little treat in this table: The first twenty, italicized entries can also serve as a handy-dandy-bespoke-curse generator if you find the standard penalties/effects a little lacking or less flavorful. Just as with Potions and Magic Swords, a simple bonus or minus is seldom as satisfying for me. A table with one-hundred custom-tailored Curses is definitely something to put on the pile for later đ.
No comments:
Post a Comment